Episodes 1-3: Barathia, Barath, and the Beast

The party’s arrival in Barathia, their dealings with Barath the God-king, and the battle against the Beast are tracked on the Barathia location page.

Episode 4: All alone

The party arrives in Hoegarden Oasis. The town is now populated with a host of zombies that are under the overcast shadow that hangs over the town. There is a necromancer, and the group means to fell them. They enter the town under a disguise and discover that a strange rock is the cause of the shadow cast over the town. The group is sniffed out and a tough battle ensues. Kissa is left to her own devices alone against the necromancer and a small horde of enemies while the two others keep each other’s back. The fight takes a turn for the better when the rock is destroyed and Noita starts summoning undead. She loses control of the necromantic energy as it spreads like a dangerous disease through the horde in town. The cloud above the town slowly starts to dissipate. The zombies on the outskirts are burning away, but the group has a bigger problem: they are surrounded by the enemy.

They manage to escape and drop a column to block the horde from reaching them. They barricade themselves in the tomb of the knight of the Delian order who is supposed to have Zenith (plate armor of the set of the protector). Left with each other’s successive betrayals, they catch their breath.

Episode 5: Repentance

A short discussion is had about what just happened. The group reads some of the documents that were taken from the necromancer’s tent. They learn that Orso knows about the group and them having the Divine Eye. He is plotting to launch the forces of Grimbergen against the host of the King in Red to bolster their troops. He is not worried about Barath as he stays cooped up in his new city. Orso planned to banish Zenith in order to prevent anything from interfering with his plan.

The group delves with a sense of urgency into the tomb. They learn that the traps had been already triggered by the necromancer but he abandoned before reaching Zenith. They must pass a few tests before they can enter the final resting place of Septim Stagni. They first battle the dead to get the first key. They are then assailed by terrible vision that put them in front of their responsibilities, what they have done to each other. They manage to get through. They have a heart to heart talk about what they have all been hiding from each other, their betrayals and new powers attained that could change everything. Noita promises to be more mindful about threading the path of her master, Anoin promises to stop listening to the voice of Heaven and Kissa promises to ask the party before using the Eye to change somebody’s fate for ever.

They enter the room, closer to each other than ever. Mummy Septim challenges them to a fight to prove themselves. They overcome their opponent and get Zenith.

Episodes 6-8: Ueli’s Tower

The party’s delve through Ueli’s Tower, discoveries about Ueli’s craft, and later revelations about Orso and Nathaniel are tracked on the tower location page.