• Season 0: The Inquisition

  • Implication of the Blackwood in a nefarious experiment involving crystals similar the the Circuits

  • Establishment of the Inquisition by orders of the Archon of Stone

  • Voluntary conscription of all individuals regardless of birth

  • Training of new levies and heavy costs in equipment for the Empire

  • The Southern part of the Empire is stirring, Inquisitors are sent to find the Elven noble responsible for the rebellious propaganda but they disappear.

  • The navy is split and sent West and South to reinforce any local authority.

  • Assassination of a High profile figure in Tar Valon

  • Aggressive raids and territory conquering happens in the North from the Ris’san Dameno. Open warfare is now happening.

  • Season 1: Curse of Salidar

  • Arrival in Salidar to lift Salix curse

  • Sherrick has visions of things that have yet come to pass

  • Death is released and some of the hidden history of the Empire is discovered

  • The menace of the Queen remains

  • The PCs are oathbound to Death. Death foretells of the end of the Empire.

  • Season 2: Of mountains, giants and dreams

  • The PCs must escort Hrothgar’s convoy to Kuldahar

  • The party is waylaid by Frost Giants in the mountains

  • Battered, the party finds refuge in the house of an old woman

  • She reads everyone’s fortunes and allows Meliodas to dream

  • Meliodas recovers part of “his” memories and is now on a search for Melomriel

  • Meliodas is bound by the spirit of the Wolves to hunt those that are harming nature

  • Sherrick sees more iconography and signs of the arrival of Spiders.

  • The PCs arrive in Kuldahar but something isn’t right.

  • Season 3: Sun-eating spider

  • The origin of the weakening of the Tree is investigated

  • The party finds a camp of drow and manages to escape

  • The druid keeper is kidnapped and the party goes to try and rescue him.

  • The party finds the Vale of Frost and more information about the hidden history of the Empire

  • The party allies with the Undead of the Vale and head back to Kuldahar before it’s too late

  • Sherrick dies and the party is joined by Kastryd.

  • The party protects the village, Salix strikes a deal with Mr. Chains

  • Salix vanishes into the opened portal and reappears, merged somehow with “The Space Between”

  • The Tree of Summers heat dwindles further and the people are evacuated.

  • Sherrick is resurrected but unconscious

  • The party enters the dwarven holds

  • Season 4: Finding a place for us

  • The party is joined by Callie

  • The party vows to free the Mushroom grotto of drow infestation

  • The party recovers the mushroom grotto and find more information about the leader of the drow: The party suspects one of the Archons

  • Salix steals a dream from Meliodas, his familiar is empowered by his patron

  • Salix has jailors from whatever prison he was in come after him and The Space Between

  • Salix has to pay back his debt to Mister Chains: The party must recover an artifact from another devil attempting to open a portal to Stygia.

  • The party ventures to the 9 hells and do not strike a bargain with yet another devil. They pop back in the Prime Material plane and fight with the ice devil

  • Salix’s cloak changes and he awakens the powers of the unidentified ring he found when coming back in Kuldahar.

  • Callie grabs the “item” (glowing severed head of an angelic being) and is basked in its calming light.

  • The party tries to escape while keeping the devils at bay.

  • Salix is taken over by the Space Between while releasing more power from the ring

  • Meliodas sacrifices himself to save Salix and Kastryd

  • As the party planeshifts towards the 9 Hells, Melioads falls into the Space Between.

  • Season 5: Back into trouble

  • The party hands the celestial head to The One Who May Speak In The Name Of Asmodeus

  • The party is richly rewarded for their deeds and under the protection of The One Who May Speak.

  • The party “talks” about what happened.

  • Kalrisa, the erinyes, proposes a Wish against Kastryd’s soul: DENIED!

  • Callie gets to talk to The One Who May Speak and shares with him the fact that she wants to travel and see the world for what it is.

  • Salix has the bond with his patron severed and binds himself to The One Who May Speak. He learns of his name in the process

  • The party heads back to Rakkar. On the way they learn that various factions are preparing for Hrothgar’s trial.

  • Kastryd’s sibling died seemingly in an elemental ambush, her cousins have turned to the newly arrived Goldfoot clan and refuse to speak about what went on during the fal of Maghdan and Thagadhur.

  • The party meets Dolgrimm.

  • Dolgrim informs the party that Knute and some other dwarves were used as decoy while the new Goldfoot escorted their people to Rakkar to recover.

  • The party splits to prepare for Hrothgar’s trial.

  • Callie helps out healing people while Salix tries to get more information about the Goldfoot, Kastryd finds a lead towards the vault of the Axekeepers, Dolgrim recovers a the clan brooch of Knute on his own.

  • Kastryd gives the Mithrilchest items of value in exchange for them pushing their weight around so that Hrothgar may have a fair trial. Dolgrim has spread the truth about what happened to Knute in the Cinderstride Way.

  • Callie learns of Una’s feelings for Hrothgar, Salix gets the people hyped up for Hrothgar. The group is interrupted by Axekeeper “police” suppressing local discontent meetings. They are aiming for the Kuldahar outsiders under this guise

  • Salix gets arrested, the party heads for the prison to talk to both Hrothgar and Salix before their impending trial.

  • The party talk to Hrothgar and Salix on the eve of the trial. Hrothgar’s resolve seems to form after Dolgrimm talks about duty and things promised.

  • The party insures salix’s slap on the wrist sentence.

  • Hrothgar gains a new Stonefang clan and vows to help dwarves everywhere to stop losing what is theirs.

  • The party defuses the situation and prepares to head to Umdrumkaz’ad.

Season 6: Umdrumkaz’ad

  • Callie is acting more assertive while Salix tries to not cause diplomatic issues.
  • Kastryd and Selby share a moment.
  • Dolgrimm reveals his secret to Hrothgar.
  • The party is enlisted to figure out what the elementals are looking for in the Cinderstride Way
  • They manage to get close to the comptrollers estate, Kastryd gets in but the rest of the party have their positions revealed.
  • The party escapes the comptrollers estates and learns doing so that the elementals are searching for the titular weapons of the clans to activate something in the craddle of Moradin to make an artificial dwarf.
  • The party has one last evening before the battle and prepare to assault the city.
  • The party heads to Umdrumkaz’ad with the army of dwarves, one objective: get the hammer and anvil together to cast a city-wide banishment spell
  • Dolgrimm helps the siege on the gates of Umdumkaz’ad and disintegrates one of the hinges, then the party heads for an infiltration mission to secure a stash of protective equipment. A hot fight is underway!
  • The party manages to get the protective equipment to the army that suffered heavy losses breaching in.
  • Time to go kidnap an elemental general who might have some info. In the meantime, Hrothgar’s forces suffer heavy losses trying to keep back the Prince of Fire.
  • We must push further! Una and a strike team manage to drown summoning circles while the party does a daring heist operation to steal the hammer from giant guardians.
  • On the way, Dolgrim strains himself to hide everyone in his shadow, the dwarves have hope.
  • We must attack the palace! The party is warned that fire is not just the thing that burns, it is also that which ignites the soul and that which lights anger. Something is in there.
  • The palace is assaulted. The party is met with a mighty foe, a lizard made of flames, hate and malice. The fight is fought but things look grim, resources are strained.
  • ???? decides to use a wish to strike the hammer twice just a moment ago in order to avoid to have everything lost. It costs her life, soul and every memory that anyone had of her on this plane.
  • The party rejoices, the day is saved. Something is missing, but how? This is a day of rejoicing.
  • Sherrick wakes and after a difficult discussion decides to go search for Meliodas and the Tree of Summer.
  • Salix, Dolgrim and Callie head for the Empire. Questions need be answered, shadows explained and a world to be discovered….. Time to go home.

Season 7: Back home

  • The party spends a month on the road moving towards Lugard. Salix carries a scroll telling that the dwarves are beaking off from the empire.
  • On the way, Dolgrim shivers and hears voice in the wind. Shaking him to the core, the distorted voice of Hrothgar comes. It is clear but deeper. The mountain has been freed, the children of the earth are freed, they are called back home to rebuild and take shelter against the storm to come.
  • Caravans of dwarves are seen on the road, headed in the direction the party came from.
  • The three arrive in Lugard. A weird space distortion is afoot. All those who can cast spells can feel it. Something has taken a hold of the Weave in this place. This effect intensifies as the party heads for the military camp where an army is being levied.
  • Dolgrim and Salix head into the tent, Callie waits outside
  • The two are met with The Archon of Stone and his assistant. Another figure waits: the concealed features of the Archon of Secrets.
  • After a brief meeting with the Archon of Secrets, Callie reveals to the Archon of Stone that the letters and communications that were kept by the drow. He informs the party that the person behind the drow is the archon of Secrets and calls the party to go with him to confront her.
  • The fight is swift and brutal, the party escapes but the military camp is turned to ashes and piles of dead body. The Archon of Stone asks the party to head to Tar Valon, uncover the drow plot and recover the hidden recipe of Uke.

Season7.1: Tar Valon

  • The party heads for Tar Valon and tries to get their finger on the pulse of the city: between assassinations and news traveling slowly about the events of the fields near Lugard, the party tries to keep a low profile.
  • They come to the attention of two factions in particular: the Grey glove who propose them to get access to the lab or Orrick in exchange of their supervision, as well as the Ris’san Dameno who seem to have infiltrated the city.
  • Thal heads home and has uncomfortable discussions with their mother about the burden of their family being exposed to the scorn of the elven nobility at large
  • The party learns that the elven nobility are trying to uncover more information about the archmagister and all have different opinions about the Empire.
  • There is a new group of elven women meeting regularly. The topics of these meetings are shrouded in mystery
  • Salix is invited home, as an Inquisitor, for an awkward dinner.
  • Awkward dinner is had and the party exit due to an attack on the Archmagister’s manor
  • Salix is distrustful of his sister and she seems to be of a separatist persuasion
  • The party investigates the manor and find Viaron, from the faction that controls the Tower, surrounded by dead Drow.
  • The group learns that Viaron is attempting to mix arcane and divine magic and manages to do so with the help of Callie
  • The southern church was attacked by demon summoners. Some of the Ris’san Dameno were taken in (Yvette)
  • The party learns a few things from the corpses and are interrogated by a rival group of inquisitors who accuse them of being in bed with the Ris’san
  • A fight ensues and the party has to flee the city with the clue they have about the location of the last ingredient of the recipe for Uke
  • The group escapes to the shadowfell

Season 8: Shadowfell

  • The party finds themselves in a dreary place.
  • Salix is slowly starting to be taken over by the ring
  • The group runs away from a Devourer and gain a friend in a snow white talking raven
  • They investigate the surrounding area and the strange cries heard in the mountain.
  • They discover the lair of a medusa with basilisks.
  • The group parleys with the woman and learn that she is waiting for her husband to come back to her from the other side of a portal that she guards.
  • The group goes into the portal and find themselves in a desert battered by a sandstorm
  • A siege is underway on a city that is now very much on fire
  • The group rests under one of the abandoned siege engines.