Middleworld
Campaign setting
Middleworld
A world renewed through calamity: a sealed celestial horror, gods who withdrew behind gates, a godslayer's curse, and a new empire rising 550 years later.
Explore Middleworld
Empire, curse, and renewal
Use the map for orientation, then move through the setting's regions, factions, cosmology, and society.
PastHistoryFounding myth, divine wars, renewals, and the long shadow of Lura.
GeographyRegionsDeserts, jungles, bays, frozen lands, empires, wildlands, and ruins.
AtlasMapsInteractive world map and geographic anchors.
MetaphysicsCosmologyMagic, pantheon, planes, and religion.
PeopleSocietyAncestries, language, empire, character creation, and daily life.
PowerFactionsStates, peoples, threats, cities, and organized powers.
GroupsOrganizationsGuilds, hunters, merchants, and campaign-facing groups.
TableCampaignSession material and player-facing starting points.